Game
Eternal Hope

7 years ago

"Come here, dont be afraid!" Testing the interaction between protagonist and creatures.




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Working at a Char Selection intro for DeadByDread, using Cinemachine DollyCart with Timeline. What are the suggestions?

We want to show you our new office! *-----* Now it's time to work and release Eternal Hope! We're almost guys, thank you all the support so far <3333

Ti'bi is kind of a hopeless romantic, but aren't we all? On August 6th, you'll be able to travel between realms to be reunited with your beloved, and you'll meet a few friends and foes along the way. (Free Prologue on Steam)

store.steampowered.com/app/1162280/Eternal_Hope/

Hey Guys. Today some of our new implementation. MineGame interaction. Here we are using it at fuses.

The idea is simple.

Whenever you make a mistake, the progress you've made in fixing the fuse will decrease! Do you think this got interesting?

Sneak Peek! Temple of Souls! And we want to thank you the support all these years! <3

BAZEKA: A 2.5D BattleRoyale Project: It was 1 year of super focused development. The deadline was short, the uncertainties were great and amid research, tests and failures I managed to complete an impeccable project.

We're really hyped with the release! If you already played the game, we'd love to hear your thoughts <3. Eternal Hope is available now on Steam! thankyou thankyou thankyou all the support! <3 https://store.steampowered.com/app/1162280/Eternal_Hope/

*Available now on Steam*

A beautiful journey of love and death.

bit.ly/EternalHope_Steam

Hi guys. A video-log of where we are and where we are going with the development of DeadbyDread. Please bring us with your feedback!

Working with IA navigation for soon bots. Im using NavMeshFloor without navMesh agent, just to know all corners for a determined path, so im controlling agent with native controller, passing direction of waipoint as input direction! What do think about?