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Game
Dead by Dread
2 years ago

Hi guys. A video-log of where we are and where we are going with the development of DeadbyDread. Please bring us with your feedback!




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Hey Guys. Today some of our new implementation. MineGame interaction. Here we are using it at fuses.

The idea is simple.

Whenever you make a mistake, the progress you've made in fixing the fuse will decrease! Do you think this got interesting?

Hi Everyone! here a ScoobyDoo (sness) game feature for individual rooms of the our main mansion. So we simply teleporting the players to a room that was projected elsewhere in the main mansion, but in the same scene. Simple and functional for multiplayer

Working with IA navigation for soon bots. Im using NavMeshFloor without navMesh agent, just to know all corners for a determined path, so im controlling agent with native controller, passing direction of waipoint as input direction! What do think about?

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Hiiiii guys! About our Capture mechanics. Today we played a little with multiplayer! This is getting fun! LOL ! Please feel free to share suggestions and new ideas.

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Wishlist the game: https://bit.ly/CritterCove

Working at a Char Selection intro for DeadByDread, using Cinemachine DollyCart with Timeline. What are the suggestions?