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Stramedia: Development Post Archive
2 years ago

Coming back for a bit from presenting the first draft of my college final project to my professor, I decided to mess around with virtual cameras a little bit more.

...Oh sure, it's disgusting looking in the scene editor.

But damn, does it work super well!




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After sharing this on BlueSky and Mastodon, I feel like you Game Jolt folks would like to see it too.

So, have a snippet from the tech-prototype!

Side-scroller to First Person switcheroo, anyone?

(it'll get more interesting from this point onward soon)

I heard of "being on fire" when you're having a streak, but this is ridiculous.

Was originally gonna keep it a Patreon & Boosty exclusive clip, but Stramedia will be using Vulkan on Linux + SteamOS.

How can you tell?

...OpenGL doesn't render decals. lol

I made the graphic for the Emergency Charge Refill, a new item in the GJ shop.

Purchasing gives a quest that immediately fills charges, and it also comes with animated stickers.

@thoro had the idea of a bottle inspired by Zelda!

: Blender (Cycles)

Installed Pop_OS on a separate disk.

Did not like the GNOME desktop environment.

So I installed KDE Plasma instead.

I am enjoying this. c:

@Miles_Games is a Jolter to Watch! They post great game dev updates about the holiday-themed platformer TEAM SLAY-BELLS! Follow them before the quest ends on December 24 and you'll get Coins!

LISA MENTIONED

LMAO

Otis in Underwater 🌊

blocked off.