Game
Sine Requie: Snake Eyes

7 years ago

Coming from the Latin word for soul, anima, to animate is literally bringing something to life. In this blog post, we are discussing how to revive our character.
Considering our game, this topic is more than appropriate.


As stated in the very previous entry of this blog, The Inquisition is always listening, the major issue of the demo we released is the stillness of the combat. In particular, many have complained about the lack of animations.
But what does animate actually mean?
Coming from the Latin word for soul, anima, to animate is literally bringing something to life.

5d096b9c3a67d.gif

For the Sine Requie: SnakeEyes art style we decided to look at the Italian 800’ and 900’ paintings. With the aid of talented illustrators (NOMI), we created those beautiful detailed characters and backgrounds. Unfortunately, it is really difficult to move figures made in our art style.
However, animating something has more to do with giving it the appearance of life than to just move it. We, therefore, decided to make some research, looking at visual tricks from various media. In many shots from Japanese animated series, there is no actual character animation: the camera movement and a smart use of transitions gives the sense of dynamicity.

5d096b9f60bdd.gif

This happens in many games too. For example, a game we really are not inspired by Darkest Dungeon.

5d096ba2bdf88.gif

So, we changed the camera movements and the images treatment to convey the idea of a gory brawl.

5d096bab5d785.gif
5d096bafcc268.gif

Not so bad uh?

5d096bb39ca13.gif


0 comments

Loading...

Next up

Dear brothers and sisters, As loyal servants of the Inquisition, we passed these silent months listening. We released the one hour demo for free on different platforms, reaching many players that gave us interesting feedbacks.

Dev Blog: Graphs, Trees and Ineluctable Fate

Dev Blog: Tarot Cards We like cards more than dices because their results do not reset at each draw: cards in a deck are like limited resources that players need to manage. Plus they can be illustrated!​

Coming from the Latin word for soul, anima, to animate is literally bringing something to life. In this blog post, we are discussing how to revive our character. Considering our game, this topic is more than appropriate.

Did you know that today is #InternationalJazzDay? 🎷😎

No? 😯 Well, we couldn't pass up this date!

And what better to celebrate this day than #Pecaminosa #OST? 🎷

Let us know what you think about it and have a great weekend!

Fan art for Foolish I'm feeling kinda better so I drew this

We made a lot of improvements on the Freezing Plains visual. Things like pine trees, tiny bushes, some rocks, and others game props!

#IndieGame | #IndieDev | #GameDev | #PixelArt | #WaifuQuest | #WifeQuest | #screenshotsaturday

Have a good Boi

Protege el conocimiento, salva la historia. Guardian of Lore es un platformer 2D en el que debes luchar para mantener viva la memoria de la mitología latinoamericana. El juego llegará a Steam el 18 de mayo: https://steam.pm/app/1211740 #ScreenshotSaturday

Heya! I wanted to show some gameplay progress i made so far. I hope you like it ^^