Game
Sine Requie: Snake Eyes

6 years ago

Dear brothers and sisters,
As loyal servants of the Inquisition, we passed these silent months listening.

We released the one hour demo for free on different platforms, reaching many players that gave us interesting feedbacks.


“…quod non imber edax, non Aquilo impotens possit diruere.”

Dear brothers and sisters,
As loyal servants of the Inquisition, we passed these silent months listening.

We released the one hour demo for free on different platforms, reaching many players that gave us interesting feedbacks. We are now using those great ideas to polish Sine Requie: Snake Eyes. We collected feedbacks on three channels:

  • comments on forums and social networks

  • playthrough videos on YouTube and Twitch

  • articles on blogs and magazines

The audience generally welcomed the title warmly: most of the feedback was positive, as players, in general, seemed to appreciate both story and gameplay. However, analyzing the data we could still find a few issues:

  • the user interface of a few game features is difficult to understand

  • some dialogues are too long and convoluted, giving players the feeling to be trapped in an infinite loop

  • the combat system, while enjoyable, suffers from a lack of animations, that feels still and detached from the in-game action.

5d096fa067bff.jpg

These feedbacks are valuable to polish the game, giving the development team a path to follow to make the game better.

Rejoice, we listened!
Tremble in fear, our answer is coming!

5d096fa390c27.gif


0 comments

Loading...

Next up

Dev Blog: Tarot Cards We like cards more than dices because their results do not reset at each draw: cards in a deck are like limited resources that players need to manage. Plus they can be illustrated!​

Coming from the Latin word for soul, anima, to animate is literally bringing something to life. In this blog post, we are discussing how to revive our character. Considering our game, this topic is more than appropriate.

Coming from the Latin word for soul, anima, to animate is literally bringing something to life. In this blog post, we are discussing how to revive our character. Considering our game, this topic is more than appropriate.

Dev Blog: Graphs, Trees and Ineluctable Fate

Updated the chest in the maze, adding sound, particles and better animation. But what's in the chest?

In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.

In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)

Rockin the Guitar, an Axe like Guitar I made for my Uni project

Regional Bulbasaur. #Pokemon

Made my first ever animation.

I did this on my 3DS ^^ #Kirby