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Dev Blog: Graphs, Trees and Ineluctable Fate
Coming from the Latin word for soul, anima, to animate is literally bringing something to life. In this blog post, we are discussing how to revive our character. Considering our game, this topic is more than appropriate.
Coming from the Latin word for soul, anima, to animate is literally bringing something to life. In this blog post, we are discussing how to revive our character. Considering our game, this topic is more than appropriate.
Dear brothers and sisters, As loyal servants of the Inquisition, we passed these silent months listening. We released the one hour demo for free on different platforms, reaching many players that gave us interesting feedbacks.
Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.
Family band complete!
What you all think
Check out this NPBR cyberpunk character model by Glyong E!
https://www.artstation.com/artwork/8edJRE
Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.










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