Game
Sine Requie: Snake Eyes

8 years ago

Dev Blog: Tarot Cards

We like cards more than dices because their results do not reset at each draw: cards in a deck are like limited resources that players need to manage. Plus they can be illustrated!​




0 comments

Loading...

Next up

Dear brothers and sisters, As loyal servants of the Inquisition, we passed these silent months listening. We released the one hour demo for free on different platforms, reaching many players that gave us interesting feedbacks.

Dev Blog: Graphs, Trees and Ineluctable Fate

Coming from the Latin word for soul, anima, to animate is literally bringing something to life. In this blog post, we are discussing how to revive our character. Considering our game, this topic is more than appropriate.

Coming from the Latin word for soul, anima, to animate is literally bringing something to life. In this blog post, we are discussing how to revive our character. Considering our game, this topic is more than appropriate.

Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower 🌻, so do we improvise with this post you're reading. 😂

What's coming out of your own improvs? 🤔

#Pecaminosa | #IndieDev | #OST | #Jazz

This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.

How great is this scene of #Pecaminosa?

#ScreenShotSaturday | #IndieDev | #DigitalArt

Chiaki Nanami!

Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity

"Our work is never over" they said.

Finished work on the emotions of a new character for the tank universe