(YES I KNOW IT'S LATE I FORGOT LALAL I CAN'T HEAR YOU)
(Expect another one tomorrow, then the schedule fixes, promise)
New hypothetical - "The ROARING Begins"
All remaining in-game art assets have been finished.
The hypothetical itself is pretty much finished, par a bit of polish and tweaking here and there.
Additional content such as Logs and stuff is still in the works, but the important bit is finished!
Improvements to existing content
The Players movement has been tweaked to be more accurate to DELTARUNE (Unfixed diagonal movement being normalized, animation speed changes to both player and party members, and player hitbox tweaks to lessen snags on geometry)
Preparations have begun for implementing the sought after "Shortcut" system. This new system will allow players to skip through parts of hypotheticals that they have already played. This will only be available if a selected hypothetical has already been played through at least once. The game wasn't originally developed with a system like this in mind (stupid, I know) so it will take a little while to wrangle it all together.
Other stuff
I've been writing a second, more in-depth, pass of Dr Hypoaster's Story. This may result in some existing logs being tweaked and edited to fit this improved narrative. (For those a bit confused, "Dr Hypoaster" is the fella with the goggles you see everywhere)
Implemented Happy John.
That's all for now. There's a lot more going on behind the scenes, as usual, so I'll be keeping my mouth shut instead of spoiling the surprises. For reaching the end, here's a work of art I have named, "rushed concept art for The ROARING Begins that I made in MS paint".

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