2 years ago

Continue Adventure.




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Now the main idea was be more unique visually. So um Click Here If you think it looks good.

Or if something looks wired, just let me know.

Now I need to one more underground level, if you like this design it'd be nice if you could Click Here to give it a view.

After this I can start on some more fun stuff.

Here we have round 3 the final round, now for the second to last time Click Here if you like this level.

Level 11 Is a more open design, it's supposed to be a calm before the difficult stuff.

The Witchspire Art Competition has come to Game Jolt!

To celebrate Witchspire's demo launch, Envar Games want to see your Witchspire fan art. Complete the #WitchspireArt quest to enter!

Learn more about the art competition: https://bit.ly/WitchspireArtCompetition

Now this one assuming anyone remembers the last post was designed completely different. I Don't know if that's a good thing just Click Here if you know it is.

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

I Fear collision will still cause trouble but the boxes are working now.

And @SCJE1108 Flip animation was very funny, so I made my own version.

Now I need to test a few underground levels, if you like this design it'd be nice if you could Click Here to give it a view.

I've finally finished @gamejolt origami logo for @thoro and @CROS <3

#origami #gamejolt #fanart

I Want the player to have a few more options for combat, power/charge attacks.

This animation was a lot of random ideas, I might need to separate it next time I do something like that.