
Next up
(Not finalized yet but its a resemblance.) I have decided to make it 3 Buttoned. Though the Basic attacks mapped A,B and C buttons will also be mapped to X,Y and Z
(coming some time soon or something.) The 1st Sonic Battle Redux arcade Run: Sonic.
I'm taking you down like its 1998/1999!
(Advance 1) Angel Island Zone.
Originally for Infinite Battle Now retooled
Despite being Water (Or Mutated Chao) slime sounds
surprising how i manage to draw King K. Rool accurately like that for the first time
Another returning move For Amy Rose Amy Flash.
I mostly plan on a few guest characters somewhere in the future.
Currently I have 2 Bomberman and Mario
I dont mind which should be choses for a first guest character. Heres a few sprites i plan to use for Bomberman.
Mario's just gonna be quite obvious.
Another mechanic that I coded for the first time
"Grab Canceling"
The only thing that varies between character is: how long will they actually throw the opponent while Pressing Y + Holding FWD/Pressing Z + Holding Backwards will still do the cancel trick
The "Big Green Man" (Guest) teaser.
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