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MUGEN Game: Sonic I.K.E.M.E.N Battle
4 years ago

Akin to MUGENhunter's Tails




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The "Big Green Man" (Guest) teaser.

(Not finalized yet but its a resemblance.) I have decided to make it 3 Buttoned. Though the Basic attacks mapped A,B and C buttons will also be mapped to X,Y and Z

I mostly plan on a few guest characters somewhere in the future.

Currently I have 2 Bomberman and Mario

I dont mind which should be choses for a first guest character. Heres a few sprites i plan to use for Bomberman.

Mario's just gonna be quite obvious.

The Classic Hop and Dive. (Amy Rose)

Early previews of "Shining Wine (Not alcohol)" and "Castle Party"

Another mechanic that I coded for the first time

"Grab Canceling"

The only thing that varies between character is: how long will they actually throw the opponent while Pressing Y + Holding FWD/Pressing Z + Holding Backwards will still do the cancel trick

Every Continue and Confirming

As of 6/26/2022

surprising how i manage to draw King K. Rool accurately like that for the first time

Despite being Water (Or Mutated Chao) slime sounds

2/3 of them are references to

Sonic's Concept and is also a Skin in Sonic Superstars Cream's Debut (Though inconsistent looks)

A former 90s rival's (A red capped plumber guy) recent 3D platformer since 2017