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I mostly plan on a few guest characters somewhere in the future.
Currently I have 2 Bomberman and Mario
I dont mind which should be choses for a first guest character.
Heres a few sprites i plan to use for Bomberman.
Mario's just gonna be quite obvious.
Next up
surprising how i manage to draw King K. Rool accurately like that for the first time
(coming some time soon or something.) The 1st Sonic Battle Redux arcade Run: Sonic.
2/3 of them are references to
Sonic's Concept and is also a Skin in Sonic Superstars Cream's Debut (Though inconsistent looks)
A former 90s rival's (A red capped plumber guy) recent 3D platformer since 2017
I'm taking you down like its 1998/1999!
Continue. But classic
Another mechanic that I coded for the first time
"Grab Canceling"
The only thing that varies between character is: how long will they actually throw the opponent while Pressing Y + Holding FWD/Pressing Z + Holding Backwards will still do the cancel trick
(Not finalized yet but its a resemblance.) I have decided to make it 3 Buttoned. Though the Basic attacks mapped A,B and C buttons will also be mapped to X,Y and Z
A returning move from Infinite Battle
but a bit more on Sonic 06's Green Gem.
That Hover Move.
It's like the OG game but less stiff.
The Classic Hop and Dive. (Amy Rose)
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