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Smitty 2
9 months ago

Continuing from the last post, dialogs can now be triggered automatically on player contact and can even switch points of view to go along with certain dialog




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Working on the Town Square, and so far, it's going places (literally)

There's more I have to add, including NPCs and more buildings

Added a tileset, with only the road tiles for now I also added more NPCs, and trees

Some more new Dropples!

Also, I might've forgot to tell that they'll appear once you break open their respective capsules

Quests inspired by @WhitethornGames ' Spray Paint Simulator entered your quest log!

Bring color to the world! Restore worn-out surfaces with a fresh coat of paint & watch them come back to life.

Play the free demo to get started: https://bit.ly/spraypaintsimdemo

2 posts today because I can't stop forgetting about posting stuff on this platform

First, the most recent one, readable signs and change in atmosphere when one sector away from the boss

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

And again, I forgot to share the last clip I shared elsewhere

Map capsules that include the complete map data are hidden around one of the sectors of each location (the map was still unfinished as of the recording of the video)

And second, Yurelumis or ghosts that glow in the dark

They can help the player navigate dark areas like caves, which is where they'll appear

@WhalesAndGames is a Jolter to Watch and an indie studio who creates positive, polished games and art brimming with whalistic personality! Follow @WhalesAndGames before the quest ends on May 20 and you'll get Coins!

Update on the Town Square: Added 2 unique NPCs (aka those are not Dropples, but I did add 3 more Dropple NPCs), Trevor the Slitherkin 🐍 and Bonnie the Abeilline ("abeille", bee in French + feline) 🐝