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Smitty 2
8 months ago

Continuing from the last post, dialogs can now be triggered automatically on player contact and can even switch points of view to go along with certain dialog




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And again, I forgot to share the last clip I shared elsewhere

Map capsules that include the complete map data are hidden around one of the sectors of each location (the map was still unfinished as of the recording of the video)

Added a tileset, with only the road tiles for now I also added more NPCs, and trees

Made some more signs, but I'll only show one today

The Nana sign, indicates that she's somewhere within the range of the player's location

@MewMarissa is a Jolter to Watch and and a game developer who takes pride in attention to detail and producing quality work! Follow @MewMarissa before the quest ends on April 8 and you'll get Coins!

Aaaaand of course I forgot to share my last progress before preparing for the most recent one

Anyway, Bunbunny from Smitty's Journey has been reworked for the sequel (and yes, you can pet it now)

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

Refining the boss experience, the first boss now should be relatively more challenging now.

As well as the health bar for the boss! So you know how weak the boss is as you defeat them.

2 posts today because I can't stop forgetting about posting stuff on this platform

First, the most recent one, readable signs and change in atmosphere when one sector away from the boss

Slime Heroes is an action souls-lite by @WhitethornGames where you save the realm from corruption!

Quests inspired by the game have entered your quest log.

Get the game: https://bit.ly/slimeheroessteam

Shockwaves have returned from the first game!

But this time, they will be beneficial against stronger enemies or packs of weaker ones