Game
Soul Update - A story in evos of time
9 years ago

Convention at my country and a sneak peak


I wanted to update you how the development of the game is going and ohhh boy it’s doing pretty well here’s is what I can share for now

First of all I have officially announced for the first of 3 events where I’ll show a playable teaser of the game

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Sneak Peak

Also I have finished coding the RPG part for the playable teaser (It’s like just like 1% of the whole story) and now I’m adding makeup to it so it looks attractive :) here it’s a sneak peak

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I’m really looking forward to share this build in GameJolt the day after the first event and I hope you will enjoy it.

Your opinion

By the way I haven’t work a lot in the music and sound effects for the game, I only have some basic ideas that I have done in LMMS and are the ones you listen to in the build available here. But I wanted to know if you would like songs with Hatsune Miku voice on them, not for BGM or the heavy boss battles BGM but for cutscenes and some emotional or epic parts of the game. I would like to hear your opinion if you would appreciate something like that in a game . Until now I have used only frewares to develop the game so before putting money into it (like buying Miku’s English voice bank) I want to know the opinion of the people that have showed interest in my game ^_^. I hope to get some feedback

Thanks for following the development of my game It means a lot <3



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1st Digital prototype... almost finished.. due to "The genius" that crashed into an electricity pole near the office and I had to work on the prototype until 1 am :). Shooting is the only thing missing (Dash, aim + ray cast done). Will share it this week

Quick note: - I had an issue with animations but it got solved. (For prototyping) - I just delivered a project for a client. I'm working on a boring but useful app for another client. I won't be able to post frequently (gotta pay the bills). #shooter

Instead of using the 3D model of a future game of mine (Last gif) I'll use this placeholder (more personalized) that shows the feel I'm trying to communicate in the game. I tried VRoid for 1 1/2 hour and I think I can use this model for prototypes

Lack of updates due to: - An event. (Pics) - Signed a contract to develop an app (ends July). 2 more apps in the queue - Improving and porting Void in the Sky (https://gamejolt.com/games/void-in-the-sky/406864) for PC and ??? (requires less time) - Still working on Soul Update

I just finished the shooting part. I'll try upload this prototype and the paper one I did so I can receive feedback early. This are gameplay prototypes which means: It should feel engaging even with placeholders. Aesthetics come after it feels fun.

Paper prototype for the Leveling system based on a moral one finished! Unfortunately I can't share it since it is on paper, but tomorrow I'll start working on the digital one for the shooting part and if there is time this week I'll include this one on it

Today I tweaked a little bit the face (Pic 1) and tested a few animations (gif). I was in an event from work so I couldn't progress that much but I want to have a better prototype build before February ends. See you soon! #shooter #anime

We are going from left to right. Why? the answer soon. (Don't you think that peeking ear is cute? ) - Limitations: I have to deliver 2 non-game related projects so I'm doing progress but slowly, I work on parts that help me relieve stress from work.

After doing some play-testing at the office, I concluded the following: - The shooting prototype will feel better with normal shooter movement. - The "Moral system" is engaging but needs more options. - 3rd person view feels good for exploration.

The prototypes build is ready and I was preparing a video for that post but I got a call today for a meeting tomorrow and I have to prepare some info TT_TT ... I'll post it tomorrow !