3 months ago

Cottage Critter mech is still unfinished after nearly 3 years.

My pathological perfectionism is destroying my ability to work on anything. I need to abandon this realism obsession as it's clearly not working.

No SP is not canceled, stop worrying.


I will not be changing SP's art direction, I just can't be hyper-detailing things anymore. I need to break out of this hell.

All I do is stare at a screen researching the smallest facets of things no one will notice or care about in the name of accuracy. It clearly isn't paying off with progress. I'll have a three hour work session where all I do is adjust the width of a piston and then ultimately just revert to what it originally was before I started.

I already lost a game back in 2018 to this unhealthy drive. I cannot let this happen to Mary's the way it happened to NSaF.

Hopefully posting this on here will help me. The secret is out; Now everyone knows my radio silence is due to this unhealthy obsession with insignificant detail. I can't claim to be working hard without having receipts now.

7
6
1
1
1
1
1
1
1
1
1
1
1


18 comments

Loading...

Next up

I guess so.

Mary Christmas! Here's a huge devlog about Halo 2, Portal, and how those games changed how I chose to texture a wall.

Mary Christmas!

By @TDMan

Toy Mary looking for an audience.

Mary (x4)

Happy New Deer!

To celebrate, we're replacing Scarlet!

Generating an entire wall of any shape from a predefined mesh is so much nicer than trying to hard model all these details.

A bohrok just followed me.

Per my last post, here's what 17 extra hours of targeted work can change.

It's a cyclic process; long periods of virtually no change while you figure out what's wrong, then the breakthrough leads to rapid changes in hours.

Apparently the old MA2 models still work!