Next up
About the "Artstyle" it's not really one but I want it to look like this, essentially 2D shenanigans in 3D backgrounds (reference game: Pkmn B&W2)
Progressing, moved the non-existent project to godot.
I'm getting the hang of it :D
Chiaki Nanami!
What you all think
Why walk when you can jump?
Levels' maps.
blender animation experimentation, getting the hang of things fast. arms, rig, & gun models by me ofc
Double Rainbow!!!
Annie of the stars














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