LeonardoAguilar_608c @LeonardoAguilar_608c
Joined over 1 year ago
Dev

Bad "parry" mechanic
Vote for the best
So basically it works as a temporal shield that destroys or bounces (as you vote for) any projectile. has number of uses depending on the weapon and can make a circular slash at cost of all uses available.
2 votes Voting finished


Progressing, moved the non-existent project to godot.
I'm getting the hang of it :D




Crappy Nolan concepts made at 6:17AM


About the "Artstyle" it's not really one but I want it to look like this, essentially 2D shenanigans in 3D backgrounds (reference game: Pkmn B&W2)