I started creating the starting dungeon within the game. The player character is trapped within a mine with nothing but the clothes on their back. I initially wanted to make them be a prisoner or captured but it seems more open this way. It'll probably act as a small tutorial for the basics. With that I also began working on a short sword weapon type.
Next up
Animated Voxel Rat!
[Small Update]
Recently I've finished the foundation for melee combat. It still needs some tweaking and parts are still subject to change, but I want to show it off :D.
I'm alive.
I started working fully back on the project in January, I've just been very quiet and busy refactoring quite a bit of code.
I'll post more about what I'm working on and maybe make a small video :)
Short intro of us πβοΈ
We're an eletro duo based in Seoul π°π· Heavily influenced by the 90s.
Our new album #Xennials is all about the nostalgia of that era π½ CD listenin π beeper beepin πΎ floppy disks floppin days π
Stream now! π§
https://open.spotify.com/album/3YwWhnHWVy5cA8XOpbaGRA?si=8E9awqUβ¦
Smile! Here, take some happy pills! β¨π #Blender #3DModelling #3DArt Buy me a Ko-fi: https://ko-fi.com/barbarafb_
Heya there! I really wanted to show you all a little gameplay preview of the first boss fight i'm currently working on i hope you like it ^^
Runestones: from concept to in-game modelπΏ
I-Buki
Mio-Da!
Ibuki Mioda!
Strange Umbrella














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