Game
Project Visceral




6 years ago

Recently I've finished the foundation for melee combat. It still needs some tweaking and parts are still subject to change, but I want to show it off :D.


All melee weapons have 4 main actions you can execute. These include light and heavy attacks, blocking and bashing.

Light attacks are the fastest, do the least amount of damage, and consume the least amount of stamina.

Heavy attacks are the slowest, do the most damage, and consume the most stamina.

Blocking reduces the amount of incoming damage at the cost of stamina.

Bashing interrupts an enemies guard.

An NPC can do all these actions which creates a nice scenario when dueling.



0 comments

Loading...

Next up

I'm alive.

I started working fully back on the project in January, I've just been very quiet and busy refactoring quite a bit of code.

I'll post more about what I'm working on and maybe make a small video :)

Animated Voxel Rat!

Creating the mines.

[Small Update]

Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.

Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity

I have added rewards for quests so that villagers can give you something in return for your hard work helping them. 🥳

I want to know - what's your favourite quest reward?

Shadow The Hedgehog X pixel art

Protege el conocimiento, salva la historia. Guardian of Lore es un platformer 2D en el que debes luchar para mantener viva la memoria de la mitología latinoamericana. El juego llegará a Steam el 18 de mayo: https://steam.pm/app/1211740 #ScreenshotSaturday