Been working on a few things relating to the workflow and lighting on the game. I've decided to roll with real-time lighting out in the overworld I also started playing with a day and night system to bring a little life into it. Lastly I changed the position and size of the health, spirit, and stamina bar to reduce clutter.
Next up
Animated Voxel Rat!
Recently I've finished the foundation for melee combat. It still needs some tweaking and parts are still subject to change, but I want to show it off :D.
I'm alive.
I started working fully back on the project in January, I've just been very quiet and busy refactoring quite a bit of code.
I'll post more about what I'm working on and maybe make a small video :)
Creating the mines.
Smile! Here, take some happy pills! ✨💊 #Blender #3DModelling #3DArt Buy me a Ko-fi: https://ko-fi.com/barbarafb_
Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity
Update 2.627
New challenges & new effects!
Why walk when you can jump?
I worked so hard to get all four of them to the end safely, but then...
Made my first ever animation.
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