Game
Cmd & Kill

12 years ago

Crowd movement

Today I managed to get a bunch of soldiers running. The special thing is that they do not intersect each other and nicely pay attention to each other as a group.

Planning to add some sample vehicles soon as well




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Placing enemies on the map This is more a smal update but I started placing enemies on the map so that I can start writing their Ai I might change the enemy color at a later time but for now they are green.

Unit Movement part 2 Some basic unit movement has now been added. Right now units can be selected and moved accross the screen. Each unit has its own collision radius and makes sure that no other unit moves into the same position as another unit.

Successful landing

#screenshotsaturday

Path of Kami: The Evolution of the Lore

Heya! I wanted to show some gameplay progress i made so far. I hope you like it ^^

I-Buki

Mio-Da!

Ibuki Mioda!

A Shiny Mega Gengar 🌟 For @ManutkArt 's #ThreeColorsChallenge!

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.

My D&D art for my family so far (WIP if you couldn't tell)

Hi all, Quick update with a bunch of fixes and changes.

Updated save system, optimisation and screen tear fixes, a new shoutout room and more sounds.

Don't forget to follow the kickstarter going live on the 20th! https://www.kickstarter.com/projects/9fingergames/zapling-bygone

Enjoy!