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Unit Movement part 2 Some basic unit movement has now been added. Right now units can be selected and moved accross the screen. Each unit has its own collision radius and makes sure that no other unit moves into the same position as another unit.
Crowd movement Today I managed to get a bunch of soldiers running. The special thing is that they do not intersect each other and nicely pay attention to each other as a group. Planning to add some sample vehicles soon as well
Short intro of us πβοΈ
We're an eletro duo based in Seoul π°π· Heavily influenced by the 90s.
Our new album #Xennials is all about the nostalgia of that era π½ CD listenin π beeper beepin πΎ floppy disks floppin days π
Stream now! π§
https://open.spotify.com/album/3YwWhnHWVy5cA8XOpbaGRA?si=8E9awqUβ¦
Did you know that today is #InternationalJazzDay? π·π
No? π― Well, we couldn't pass up this date!
And what better to celebrate this day than #Pecaminosa #OST? π·
Let us know what you think about it and have a great weekend!
We are under attack!
Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so hereβs a guy playing the sax for some reason.
We made a lot of improvements on the Freezing Plains visual. Things like pine trees, tiny bushes, some rocks, and others game props!
#IndieGame | #IndieDev | #GameDev | #PixelArt | #WaifuQuest | #WifeQuest | #screenshotsaturday
Path of Kami: The Evolution of the Lore
Have a good Boi
Finished work on the emotions of a new character for the tank universe
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