Next up
Placing enemies on the map This is more a smal update but I started placing enemies on the map so that I can start writing their Ai I might change the enemy color at a later time but for now they are green.
Crowd movement Today I managed to get a bunch of soldiers running. The special thing is that they do not intersect each other and nicely pay attention to each other as a group. Planning to add some sample vehicles soon as well
Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower π», so do we improvise with this post you're reading. π
What's coming out of your own improvs? π€
#Pecaminosa | #IndieDev | #OST | #Jazz
Did you know that today is #InternationalJazzDay? π·π
No? π― Well, we couldn't pass up this date!
And what better to celebrate this day than #Pecaminosa #OST? π·
Let us know what you think about it and have a great weekend!
Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so hereβs a guy playing the sax for some reason.
Path of Kami: The Evolution of the Lore
In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.
In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)
A Shiny Mega Gengar π For @ManutkArt ![]()
's #ThreeColorsChallenge!
Update 2.627
New challenges & new effects!










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