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5
Game
Hello Neighbor: Good Old Days
2 days ago

Cupboard system has been remastered, and now instead of using timelines to make the player move, it plays a cutscene where the player gets inside of the cupboard.


I personally think it looks very nice and probably working better that the old system which used timelines and also the player was very slow at getting inside of a cupboard, so now it's no longer an issue.

That's really it for this post, i hope yall doing great and having a good day/night. Bye!



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New catching animation + A cutscene has been added for when the player gets thrown into his room once he gets caught.

I finally added footsteps for the neighbor, meaning that now you can hear him walking in different types of surfaces like grass and wood.

(also yeah ai prediction is still being worked on, and it's almost ready to be showcased again)

That's it for today!

It's soo weird the fact that an exact month ago (1st of March, two days before the game page was officially being revealed) the game looked like this genuinely makes me think of all of the big steps this game is getting, i'm so proud of what im doing:)

New banner for Hello Neighbor Good Old Days + Another temporary logo and this time it will remain for a few months instead of being scrapped in not even a week.

Sneak little peek....

I've made some new promo screenshots + a temporary new logo for Good Old Days. What do we think?

Hey guys, sorry if i haven't been implementing any new interesting features yet, but i've been focusing more on the foliage and the environment in general. Here's some screenshots that shows the current state of the environment!

RUN NEIGHBOR! RUN! (development is going awesome btw)

For the people who are interested of seeing way more longer dev-logs about Hello Neighbor Good Old Days, i've made the youtube channel. Here's the name in case you wanna subscribe to see devlogs and teaser trailers