Next up
Sneak little peek....
New banner for Hello Neighbor Good Old Days + Another temporary logo and this time it will remain for a few months instead of being scrapped in not even a week.
Hey guys, sorry if i haven't been implementing any new interesting features yet, but i've been focusing more on the foliage and the environment in general. Here's some screenshots that shows the current state of the environment!
It's soo weird the fact that an exact month ago (1st of March, two days before the game page was officially being revealed) the game looked like this genuinely makes me think of all of the big steps this game is getting, i'm so proud of what im doing:)
I finally added footsteps for the neighbor, meaning that now you can hear him walking in different types of surfaces like grass and wood.
(also yeah ai prediction is still being worked on, and it's almost ready to be showcased again)
That's it for today!
RUN NEIGHBOR! RUN! (development is going awesome btw)
Hey guys, im currently working on the environment, adding more trees and houses, but i'm also re-doing the lighting and trying to implement different times of day. Right now i can't showcase them but once i finish the lighting, i'll reveal them. Bye!
New catching animation + A cutscene has been added for when the player gets thrown into his room once he gets caught.
I've made some new promo screenshots + a temporary new logo for Good Old Days. What do we think?
For the people who are interested of seeing way more longer dev-logs about Hello Neighbor Good Old Days, i've made the youtube channel. Here's the name in case you wanna subscribe to see devlogs and teaser trailers













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