So I thought i’d let you guys know about the current progress on this little project so far. There’s been a fair amount of progress, but for me it’s been a case of sometimes I want to work on the game, and other times I don’t. So i’ve actually finished implementing the room movement controls, and finished all of the rooms that you can go in. I’ve went with for the most part just a fade out to black and fade back in, but there is one of the room transitions that is an exception to that. I also have a solid idea on where every camera is going to be positioned throughout the location, as well as rethinking some of the post-night sections. (Yes, there is planned to be more than just ONE tiny end of night minigame.) But I also want to know what you guys want when it comes to me releasing a demo, so that I know ahead of time what you guys want out of demos of the game. Do you guys want a night one demo (option A) (which will take the shortest amount of time to do compared to option B, but won’t showcase the variety in mechanics as well as option B,) or do you guys want a two night demo (option B, which will take longer to do than a one night demo, but will showcase the variety in mechanics better.) (I will also make a two night demo as well if you guys decide to choose option A) I will include a poll at the bottom of this devlog post, and will let you guys decide, as I want to show you guys that stuff is getting done with the game, albeit rather slowly. I will also keep the poll’s results hidden from you guys until the poll is over, to ensure that you guys feel comfortable making what decision YOU want, instead of what EVERYONE ELSE is choosing. Until next time…
Next up
Rick Ballin'
Funni TH:R meme:
Hollup, perhaps cookin'. Wait and see. Something might happen...
Average The Horde: Revitalized player...
Luce-Man is the best video game ever made and no one can argue otherwise! The writing is top tier, and I was crying when he said it was "Hordin' time" and Hord'ed Bob Wazowski ded. Truly a work of art.
Some preview screenshots of how the hints system will LIKELY look in game. There's also a setting to disable the hints entirely, but they'll be enabled on a fresh save. (Or if the save-data Difficulty parameter is 0, which is the same as a fresh save.)
Guide to beating the Arcade Nightmare level (Night 2):
I don't really have access to the computer rn, so can't cook a spicy meme for St Patty's. Here's a garbage one instead:
Lefunni Chompling Memes (I made these in 30 minutes, from random effects in Paint Net)
Since my computer's still broke and I can't update the game currently, I thought I'd share one of the journal pages that doesn't display properly for a level in N4.
Also if softlocks potentially occur, you can go back to the main menu by pressing ENTER.
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