Game
The Horde: Revitalized


6 months ago

Some preview screenshots of how the hints system will LIKELY look in game. There's also a setting to disable the hints entirely, but they'll be enabled on a fresh save. (Or if the save-data Difficulty parameter is 0, which is the same as a fresh save.)




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Touched up the basement level camera graphics again, and I'm much happier with them now. Just bright and clear enough :) New vs old example (my favorite one out of all of them) :

Lefunni Chompling Memes (I made these in 30 minutes, from random effects in Paint Net)

Here's another one of the tip pages, to show that I'm not ded lmao:

Release Candidate 1 of the new update has been publicly released. Merry late Christmas, I decided to release what I have at the moment for people to play, and there's a questionnaire link below to suggest changes.

Found some unused audio files in the game's files, and compiled what I found into a video. Enjoy!!! :)

I've released a demo showcasing a bunch of proposed changes for the updated version of the game; namely a complete overhaul of the heating mechanic. There's also a Google Form for after you play the demo build, to give feedback.

I managed to do a thing and make the filesize smaller, at the cost of some audio mixing issues and slightly worse audio quality in spots lmao...

Not really related to any projects, but I did some doodling/graphic making out of boredom. Here's a WIP, just in case if any final designs I end up using for something later:

Progress... Visual effects, some camera effect reworks, lighting tweaks, and Springlock Lucifus jumpscare implemented. New jumpscare sounds for Prototypes (basement), as well as Maskman and Metal Maskman.

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