Game
Pistoloni Pizza

1 year ago

current prototype map
we expect this sort of collisions and objects to be somewhat final so get used to this for some of the main gameplay area




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this is the main playermodel, aka the character you will be playing as. This character will most likely be hardly visible most of the time. Only appearing in cutscenes, reflections and first person view.

le traffic cone

not the best example photos considering how much I've added since I took these this morning but, another day on my course and a BUNCH more progress. With how its coming along I might consider releasing it on here

BIG progress to the exterior, detailing and dirtying. Added a front door and worked on door heights to fit animatronics and players. Front sign to come next

lookin good

Errr I haven't really posted much here, I'm trying I swear. I'm learning to do much better and accurate ps1/psx style low poly models as that's the design I'd like this game to be in. I'm following a couple tutorials. Here's what I've made.

I'm currently doing a game development course, taking a chance with #unity is pretty interesting considering I abandoned it a long time ago. I made this environment as like the inside of some transport space ship or something idk, give me any opinions

#Creative process 🤔🤔 big things coming for springlocked 👀👀👀

still needs textures but heres a 3d modelled crate B)

more and more updates, coming along pretty nicely. I've still got a lot of work to go and not much time but. Here's hoping my ambitions become reality and I get some good marks for this assessment!! Once its finished I'll publish it on here for you guys