Game
Pistoloni Pizza


4 months ago

Errr I haven't really posted much here, I'm trying I swear. I'm learning to do much better and accurate ps1/psx style low poly models as that's the design I'd like this game to be in. I'm following a couple tutorials. Here's what I've made.




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le traffic cone

lookin good

more and more updates, coming along pretty nicely. I've still got a lot of work to go and not much time but. Here's hoping my ambitions become reality and I get some good marks for this assessment!! Once its finished I'll publish it on here for you guys

current prototype map we expect this sort of collisions and objects to be somewhat final so get used to this for some of the main gameplay area

this is the main playermodel, aka the character you will be playing as. This character will most likely be hardly visible most of the time. Only appearing in cutscenes, reflections and first person view.

I'm currently doing a game development course, taking a chance with #unity is pretty interesting considering I abandoned it a long time ago. I made this environment as like the inside of some transport space ship or something idk, give me any opinions

Modelled this coke can, Took a while with the uv texturing and unwrapping but I'm pretty happy with it. I gave up making the top look nice so I just added a separate model for the tab

BIG progress to the exterior, detailing and dirtying. Added a front door and worked on door heights to fit animatronics and players. Front sign to come next

well that didnt take long

still needs textures but heres a 3d modelled crate B)