Next up
this is the main playermodel, aka the character you will be playing as. This character will most likely be hardly visible most of the time. Only appearing in cutscenes, reflections and first person view.
still needs textures but heres a 3d modelled crate B)
Errr I haven't really posted much here, I'm trying I swear. I'm learning to do much better and accurate ps1/psx style low poly models as that's the design I'd like this game to be in. I'm following a couple tutorials. Here's what I've made.
not the best example photos considering how much I've added since I took these this morning but, another day on my course and a BUNCH more progress. With how its coming along I might consider releasing it on here
le traffic cone
I'm currently doing a game development course, taking a chance with #unity is pretty interesting considering I abandoned it a long time ago. I made this environment as like the inside of some transport space ship or something idk, give me any opinions 

current prototype map we expect this sort of collisions and objects to be somewhat final so get used to this for some of the main gameplay area












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