Game
FNAF Kit
3 years ago

Currently going over the save/load system, in preparation for more customizable objects like buttons and waypoints. Once they can properly target AND maintain them after reload, things will be a lot closer to a proper Night mode.




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Light menu is still undergoing it's refit, some behind the scenes code changes making it easier to edit multiple lights. A light will also toggle on/off depending on its intensity. So custom events don't need to be loaded with two different commands.

Buttons jump scare test shot

Wall height is being adjusted to accommodate things such as stages and lighting while also giving animatronics more breathing space.

I know it has been a while since the last update, but life got in the way. Here we can see how buttons can be customized and given functionality through the event system. More to come as the event system grows.

Modular stage kits are the next addition to the decor tab. Once all its skins are properly textured.

Tall walls are all modeled and intergrated into the engine and work seamlessly with the previous two wall styles. actual wall skins for this set are incoming. A new test build featuring these changes will follow up soon.

Hi everyone, I wanted to put my project back out there after taking some time off. Fnafkit is a game about creating custom fnaf games with no need for programming. I'm also looking for anyone interested in helping out! https://gamejolt.com/games/TKFNAF/444860

Buttons ver 2- jumpscare Test

working on a new mechanic for the prototype. no need to wander over to those far away items when you can just send in your drone.

Quick look at a new almost functional feature. The game will auto generate the camera display for your map as you build. There's also been some fiddling with the actual night controller to allow customization of the player.