Hopefully I don't break the system, but I did save a previous version if this in worst case scenario
Next up
Reworkin Enemy Movement AI a bit, I might have it in a way that different enemies might actually have specific moving patterns/behaviors, like one I might be thinkin of is the enemies might run away from you if you have a high level like in Earthbound
Stolen from a discord server
Adding a new alert thing to make some enemies attacks(such as Elliott's) attacks a bit more easier to dodge
Last post streak for the day
I’m switching the max width of the level from 6 to 7, even for one tile extra it gives a lot more room to run around with, and it’ll be a lot easier to divide sections up, even if it’s uneven but I think it might be a benefit
BEWARE THE NOID.
(The classical ol'Dominos mascot)
Art things I did recently
Emerald?...
(add the dust man theme from mega man 4) omg its dust man from fnf
Tails if he locked in
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