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Trying to figure out an Alternative Design for the Human Characters, to fit more with the general Look of the Game.
Dont have something set in Stone yet.. any Advice by Chance?
Hey, I am a little late to the Undertale Anniversary, but I finally got around making this!
Not much, and not perfect, but I wanted to Animate Crosson in his Battle Animation (Per Blockbench).
Yes I took "Inspiration" from Muffet lol
Bearly Hibernated - DPD Archives Entry N:2
[Read Article for Further Information]
We’re teaming up with @NEOWIZ_QUEST
to support developers with a narrative game jam! 🤯 The jam kicks off on October 31 in the Game Dev community, so start brainstorming and assemble your team.
Crude Concept of mine for a Hardmode Pyrope.
Kinda mashed some concepts toghether, not sure if sticks well. What you guys think?
So uh.. lot of competition for the Green Prequel. Thats.. something ig.
Eitherway; More Concepts from my Side for my take on UNDERTALE: Green & Purple.
Decided to Size down Chad-Oe's Sprite to be less Gigantic compared to other Monsters (It didn't felt right, and also has less Pixels lol)
And I also made Rattle's Sprite, although It still needs work/refinement.
What ya guys think so far?
@BeyondThePixels
is a Jolter to Watch and a game developer re-inventing 90s retro cool for todays gaming community!
Check out their game Astro Burn: https://gamejolt.com/games/Astroburn/1023196
Follow them before the quest ends on October 21 and you'll get Coins!
I have experimented a little behind the Scenes, and I found that Blockbench allows for Smooth Animating.
However its not perfect (Zoom and Scale wise), What do you think? Any alternatives for Smoother Sprite animating?












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