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Sniper Update # 2:
- Added a trajectory line (laser sight) for better aiming.
- Increased bullet size for improved visibility.
- The player now experiences knockback when firing a shot.
Just implemented Y-sorting for the weapons! Now, they adjust perfectly with the player’s aim position. #gamedev
Kept the long bullets since y’all wanted them. But I cranked up the size for some easy target hits. #gamedev
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
Shotgun Updates :
- Added a firing animation.
- Implemented new shell casings.
- Now spawns 2 shells per shot.
- Tweaked the camera shake for more impact.
Sniper Updates # 1: - Added a firing animation. - Slowed down movement while holding the sniper. - Implemented a forgiving hitbox for better accuracy. - Sniper Bullet can now penetrate one enemy. - Increased POV for better visibility. #gamedev
I just changed the bullet's shape! What do you guys think of the new design? #gamedev
Thanks to @TeamHalfBeard , it is Time to Morp.
Begin to Morp in your quest log and then Morp more here: https://bit.ly/time2morp
I blinked, and it only shot 500 bullets… maybe it needs a buff. #gamedev
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