Today, June 15th, we expanded Robocraft’s gaming options with the release of our latest update, Custom Games Mk1.5. This new update brings with it customisable game options, Pit Mode and the welcome return of two classic maps: Helion Crater and Gliese Lake.
In addition to all the awesome Custom Games content, we have added a new ‘Micro Mashings’ BRAWL, given Nanos a re-work with improved VFX, a new aim-assist mechanic as well as some stat changes too. On top of all this we have made a number of balance changes, and squashed a bag full of bugs too.
NEW:
Helion Crater and Gliese Lake maps added to Custom Games
Pit Mode added to Custom Games
The following options are now selectable in Custom Games:
Health Regenerate ON/OFF
Capture Segment Memory ON/OFF ^
Damage multiplier slider - set down to 10% or up to 500% damage multiplier for all Robots in battle.
^ This switch turns on/off the capture point segment memory feature. When set to off, players must capture all segment points in one push; moving off the capture point before all segments have been captured the capture point will begin to fall back to zero segments captured.
Micro Mashings BRAWL:
Movement type: Wheels only
Weapon type: No restrictions
CPU Limits: 500 CPU or less
Game Mode: The Pit
Number of players: 10
Map: Helion Crater
Fixed Weapon Energy amount: 10,000
IMPROVEMENTS:
Nanos:
All Nanos now have Proto-Seeker-like aim-assist
Nano crosshair will now display a ‘lock’ message when locked on a target
Improved VFX for all Nanos
All Nanos except Constructor have had their heal values increased
Nano Constructor has had it’s energy consumption reduced from 1213 per shot to 1032
All Nanos have had their range increased by almost 3 times; matching Proto-Seeker range
VFX for all kinds of heal (base heal, auto heal) were changed to match the nano heal VFX
Shields:
We have removed the recharging shield mechanic from the game. All parts that previously had a shield stat have had their health values increased
We have taken the opportunity to re-balance Electroshields. All Electroshields with one connection point now have 2100 HP per CPU, and all multi-connection Electroshields now have 1470 HP per CPU
Removed the numbers displayed on the arrows on all wheels
BALANCE CHANGES:
Mech Legs have had their health values multiplied by 4 times
In order to make all modules useful in battle, they will no longer use Weapon Energy upon activation; the Ghost Module will still use Weapon Energy while active.
Forge costs, recycle rates and health reduced for all modules except Blink Module
CPU load reduction for the following Modules:
Blink Module cooldown increased to 60 seconds to compensate for the removal of activation cost
In order to make all weapons more useful in battle, the following balance changes have been implemented:
All Rails have their damage buffed by 20%
All Plasmas except Goliathon had their explosion radius increased to 25 meters to match the Goliathon’s blast radius
All Lasers except Leviathan and Disintegrator have had their accuracy increased. Bigger Lasers are still more accurate, but the difference in accuracy between
Leviathan and Wasp is now only 25% and not 100%
Tesla Slicer and Tesla Ripper have had their damage per hit increased:
BUG FIXES:
Refined server requests in order to reduce CPU spikes
Fixed a visual bug which caused the wheels on other player’s Robots to glitch
Fixed a bug which made it possible for all players in a custom game to be on the same team
Fixed a bug that caused the profanity filter to enable when you relog or enter a game mode
Fixed a bug which caused helium to affect the centre of mass on Robots
Fixed a bug which caused a gap to appear above the team lists on the battle loading screen at some resolutions
Corrected some hovers so their actual speed matches their thumbnail value
Fixed a bug which disabled the Esc key if a player joined a Custom Game and queued up
Fixed a visual bug which failed to display a ‘0’ alongside the friends icon if a player had no friends
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