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Day 3 of gamedevving about Trauma Pets
Today was my weekly testing day, and like it's been the case many weeks before, i've accumulated a big list of minor gripes that i'll take care of tomorrow and the following days. Productive few hours of work there.
Day 1 of gamedevving about Trauma Pets
Not a particularly busy day, i'm tired from work and mildly annoyed at everything. Today was mostly a session about small aesthetic improvements and very minor bug fixes, hopefully tomorrow i'll be more motivated.
Day 4 of gamedevving about Trauma Pets
Outside of an annoying visual bug that's been bothering me for weeks, everything from yesterday's testing list was finished, plus a ton of other minor stuff i found along the way. A greatly productive day all around.
Day 2 of gamedevving about Trauma Pets
A day all about the story elements and the writing, this one. Anything else was confined to the smallest of tweaks, but i'd still say it was a productive session overall.
Day 5 of gamedevving about Trauma Pets
Taken a break from Linda³ to start working on a new minigame, nothing strictly involving using your own Trauma Pets, something more akin to a carnival game, using your fishing rod, with prizes on the line.
Happy valentine's day, goobers
Day 6 of gamedevving about Trauma Football
Instead of continuing work on the new minigame i started yesterday, i randomly decided it would be a good idea to introduce a rudimentary weather system to the game, plus some other stuff. Solid session, i'd say.
I have added rewards for quests so that villagers can give you something in return for your hard work helping them. 🥳
I want to know - what's your favourite quest reward?
"Our work is never over" they said.
Heya! I wanted to show some gameplay progress i made so far. I hope you like it ^^











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