It’s first access update time! And it’s another big one…
The biggest part of this update is the brand new DAILY CHALLENGE game mode! I’ve talked about it in the last few dev updates and it’s finally here. If you’ve finished the game at least once it will be automatically unlocked. Otherwise it becomes available once you reach a milestone during the regular Campaign.
Once you have it unlocked you can select the game mode when you start a new game. If you pick the daily challenge you’ll get the same map as all other players that start on the same day. There will also eventually be support for a leaderboard so you can compare your results!
And as you travel through the Daily Challenge you’ll be able to unlock NEW CONVOYS that can only be unlocked in that game mode!
But that’s not all, there’s also a brand new intro CUTSCENE in game now! It’s still under construction but below you can see a preview!
Anjin is still working on the artwork but all the content and text is in so I hope you enjoy it. Once he’s done things will look a lot more polished. Here’s a little in-progress preview from one of the scenes:
And lastly there’s been some changes to the combat prep screen to make it more obvious who’s starting the fight and to show when a status effect was added through your choices in the scenario that led up to the fight.
And there’s a few smaller changes as well. One of note that I’d love to get your feedback on is the STATS screen. Go to your collection and see your lifetime gameplay stats. It’s still a bit barebones so: What stats would you like to see there?
And that’s it for today!
Stay hydrated,
Martin
Changelog
Major Changes
Feature: Added Daily Challenge Game Mode
Content: Added Horde (Beast Convoy)
Content: Added Wanderers (Random Convoy)
Content: Added intro cutscene
Interface: Renamed Momentum to Energy
Interface: Added Collections screen (Game stats)
Interface: Allowing click to trigger instead of drag (Combat)
Minor Changes
Content: Added music track to final fight
Content: Added a few new events
Content: Added flavor text to all enemies and equipment
Content: Updated buff icons
Balance: Changed a few Tower leader cards
Interface: Mini card view now shows rarity
Interface: Highlighting starting side & scenario-based buffs in Conflict Prep
Interface: Leader level up screen now shows level progress
Bugfix: Saving during conflict outcome now loads properly
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