Game
Game Crash (Currently not being developed.)
2 years ago

Dam it's strange looking back at this;
The early Game Crash story, the birth of Fuzzy Wuzzy, my older art...

Happy the online was so laggy with MV3D, as the lore/story have changed so much this game would have just held me back creatively.




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Today I've begun planning the POV graphics of the last five-character, I'm finalizing what game modes to work on, and fixed one character having inconsistent speed. Development should speed up once I have the game modes and characters working right.

#FaveFNAFMerch Bootleg Music Man Shirt.

Making an event that has the player jump is baked into the engine so... now YOU can make the venting trailers!

In Death run, PINK can only win by capturing the crystal. However, the only way to get to said crystal is to set off the traps. All GREEN has to do to win is reach the end. PINK increases their chance of winning the more players they kill.

* Ready? FIGHT!

I'm also fixing the Thrash Machine's animations by making them single sheets per animation.

It's not the most dev-friendly way of doing this, but it's good for now! Get ready!

My favorite #PrideJolt LGBTQ+ characters in games are the ones I make. I remain! Leonardo! Davinichi! They're all DEAD! I REMAIN!

Won't release the next update until I have more, but just know that due to the movement plugin, you can't easily reset the color tile puzzle without switches. (Here is a look at how to add it if you want to.)