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In Death run, PINK can only win by capturing the crystal. However, the only way to get to said crystal is to set off the traps. All GREEN has to do to win is reach the end. PINK increases their chance of winning the more players they kill.
Meant to put this here... #MyAnimatronic https://gamejolt.com/p/myanimatronic-i-was-gonna-design-an-anima…
#FaveFNAFMerch Bootleg Music Man Shirt.
Making an event that has the player jump is baked into the engine so... now YOU can make the venting trailers!
Won't release the next update until I have more, but just know that due to the movement plugin, you can't easily reset the color tile puzzle without switches. (Here is a look at how to add it if you want to.)
I'm also fixing the Thrash Machine's animations by making them single sheets per animation.
Don't expect this anytime soon as it's a side project, but I am re-working a new version of the engine in MZ that should be improved based on what I learned from the first engine. (This will include updated tiles and an improved battle system.)
It's not the most dev-friendly way of doing this, but it's good for now! Get ready!
Today I've begun planning the POV graphics of the last five-character, I'm finalizing what game modes to work on, and fixed one character having inconsistent speed. Development should speed up once I have the game modes and characters working right.
New Death-run map 'Prison Ship -13' is being planned out. It's very early and almost undecorated, but I think it's coming out well!
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