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Been working on a Undertale framework for Godot. So far I am working on a clamping system so the soul thingy stays in the box.
School
Mad Mew Mew but they're a Mew instead.
Nevermind, lol.
Unitale is great and all, but you need Unity to do the overworld, and my computer can't run the Unity Editor :/
Anyways here's a video of me testing the box collision. I fixed the glitch in this video shortly after.
YOOOOO! This should be pretty useful to use!
If I get my college work done, I'll see what I could do about implementing this in the fangame.
Part 3 of Mandelarune
Heya! I am back on developing this sonic fangame now, and I actually have something to show for it (early prototype stuff shown above). It is officially undiscontinued. Progress will still be slow of course, but I feel I will have a lot of fun making it.
Small Update Regarding the Development of Noelle's Repentance
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Been working on a 1st person dungeon-crawler RPG thingy themed around pokemon (1/3) This is the prototype for the overworld stuff.
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