UPDATE 0.5.1 - MASCOT MAYHEM
Updated the [Self Destruct] track to have an ending when the zone 1 door opens in zone 2.
Replaced the [No Music Self Destruct] file with the beginning of closing time but extended.

UPDATE 0.5.1 - MASCOT MAYHEM
Updated the [Self Destruct] track to have an ending when the zone 1 door opens in zone 2.
Replaced the [No Music Self Destruct] file with the beginning of closing time but extended.
HUGE quality update has been released!
Read article below for details:
Happy Halloween everyone! I have finally worked for days trying to get the Hell Mod released for Monsters and Mortals on this day, and it is finally out! Go check it out and tell me what you think and have fun!
https://gamejolt.com/games/DarkDeceptionHellTexturePackMod/72174…
UPDATE:
I Just Added a Third Build To The Mod Page Where You Can Now Play The Original Build Of Dark Deception, But With The Enhanced Quality Upgrades From Re-Enhanced! Such As, Motion Blur, Better Anti-Aliasing, Higher Quality Textures, ETC! Enjoy!
[CONCEPT] Clown Gremlin + CHASE
Glowing Watcher
Finally Finished The Hedge Maze
Good news, I can mod M&M again lol.
Thanks to @crashl_dev
for contacting some cool people to make this possible again.
Hey! It's been a while :)
I am finally back to working on M&M Hell Mod again!
Here are some early screenshots, build will be releasing soon ;)
Note: I don't know if I will finish the whole thing this month, so, expect a early build or full build soon!
Re-Enhanced Update:
- Fixed some builds missing Blueprints, materials, and texture changes.
- Increased Anti-Aliasing samples from 8 to 64.
- Darkened the sky texture and light in mascot mayhem zone 1.
I have some bad news, since [Dark Deception: Monsters & Mortals] got an update from UE 5.1 to 5.4, there have been some issues that make it unlikely to continue working on [M&M Hell Mod] so sadly, the mod will have to be on pause until further notice.
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