Game
Rogue Cadet
9 years ago

Day 109


Day 109: Today I still didn’t code. I feel like the longer I go without coding the less productive I am. Now everything seems insurmountable. But when I’m knee deep with game systems, I don’t have time to worry (too much). I really long for this project to be over. I need to get a job where I’ll be able to focus on what I do best (and also have code reviews).

Daily interesting stuff:

Tasks done:

  • Checked reddit. It turns out that I had two more responses from my ad for a graphist. Also the first person didn’t respond to my message yet. I find this whole search stressing. I have at the same time to work on it, and guess if the person contacting me could actually do something cool.

  • Responded to the messages. Something generic, answering questions, and saying that I’ll send an asset list soon.

  • Worked on an asset list. I thought it wouldn’t take long. It actually took most of the day. Just listing things in broad strokes is easy. Explaining my vision on everything isn’t. I have a 5 page document to explain the assets I need the best I can. This includes listing all the enemies and their characteristics. And a lot of other stuff from a bunch of design docs. This was really a boring task. But at least I think it helped get a more global vision about the game. Which is always a good thing. After that, I also did a google sheet list of assets, in a more succinct way.

  • Finally watched the gdc vault video about portfolios. It was really good. Even if a bit of it is outdated (feels weird to see screenshot of popular site from 6 years ago). One thing that I don’t do as advised is the game genre specialization. I don’t really want to work in a particular genre, so I don’t think it makes sense to work only on project for this genre.

  • Planned the next sprint. I looked at the beta draft document. Which is horrible BTW. And tried to group things in a sprint. It was difficult because I didn’t see similar tasks. And each tasks by itself wasn’t big enough to constitute a sprint. So I said “fuck it” and went for a three week long “technical sprint”. I liked the idea because it was simple, and it means that I’ll have only three sprint for the beta: “technical”, “content”, and “polish”.

  • Right now I’m going for some grocery shopping, because tonight it’s “raclette” and I need to buy some charcuterie (can’t believe you don’t have your own word for it). After this I’m going to send the asset list and description to the artists.



0 comments

Loading...

Next up

We are under attack!

Smile! Here, take some happy pills! ✨💊 #Blender #3DModelling #3DArt Buy me a Ko-fi: https://ko-fi.com/barbarafb_

Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.

#screenshotsaturday

"Thanks guys for endless hours of fun." 👍

(My first fan art. Read the article, please.)

#sonic #mario #photoshop

Shadow The Hedgehog X pixel art

The whole squad is here!

Interested? Follow me!

A Shiny Mega Gengar 🌟 For @ManutkArt 's #ThreeColorsChallenge!

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.

Showing off player 2 😎

What do you think?