3 months ago

Day 13: Devraury


The game development feature that often takes much longer than expected is implementing polished, functional, and user-friendly UI/UX systems. While seemingly simple, UI frequently becomes a massive bottleneck due to the need for supporting multiple screen resolutions, platforms, and accessibility options



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Srry guys for those AI drawings, I was lazy, anyways, here is a REAL simple drawing from Maximum Load.

No background and colour cause I'm lazy ENJOY!

#PCMan

FNF vs Whitty: Extras

FNF Mid Fight Masses: VS FRICKBOI

Project(s) & Health Update

I'm alive! I have been resting a lot after the brutal game jam crunch... We didn't make the deadline, but the team is very invested and determined, so we'll finish the demo-

????? what is this?

Credits for the FNF Maker from @bielcraft001

The Hive - Everything is a Crab

The worst GaveDev mistake is actually barely doing it, I am busy with FNF

#Devruary

I thought it would take me forevery to get this, but it only took 1 week and a half

Thanks for the support

#FullyCharged

We started making a game about flipping tables. We ended up making all of this too.

FNF Mid Fight Masses Deluxe