Exit will be hard.
In theory I could make it where ever the floor gen ends, but I've noticed some situations where sealed off rooms are generated so that's not going to work. (unless I make walls destroy-able?!?!)
Spawning the exit after the player does something would be the easiest option, or I guess just in a randomly place x distance from the player spawn point. The key will be doing a path check when it's spawned to make sure the player can actually get to it.
Next up
>:| One day I'll figure out why this square edge happens.
Spelunking update so far. Added new Events, updated the fade out/in, added loot lists. Still a few things to fix and improve like the UI.
For some reason image_speed is not always updating.
Our 2024 Advent Calendar has opened! Day 28: @Silentfaith is a great Creator and comic artist who also codes fan games! Accept the quest and give them a follow to get Coins and a seasonal sticker!
@AnubiArts is a Jolter to Watch! They post great pixel and low poly art! Follow them before the quest ends on December 31 and you'll get Coins!
WOAH!
Our 2024 Advent Calendar has opened! Day 19: @SnowHexArt is a great Creator who creates pixel art including animations, assets, and more! Accept the quest and give them a follow to get Coins and a seasonal sticker!
I WILL figure this damn bug out >:|
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