Exit will be hard.
In theory I could make it where ever the floor gen ends, but I've noticed some situations where sealed off rooms are generated so that's not going to work. (unless I make walls destroy-able?!?!)
Spawning the exit after the player does something would be the easiest option, or I guess just in a randomly place x distance from the player spawn point. The key will be doing a path check when it's spawned to make sure the player can actually get to it.
Next up
Charged Sticker Supporter Shrine for June!
LOOL Look at how slow these gifs are!
Thank you all for the support, it really helps me out a lot! And a special thanks to @MomentaryUnicorn for the kofi!
Woop!
I...I think the Fish Pond is working...
Madeline is the main protagonist of the mountain climbing platformer, Celeste. The game has been praised for its visuals, gameplay, and introspective narrative. The game's creator Maddy Thorson confirmed that Madeline is trans in 2020.
HECK
and I must stress this
YEAH!
Building Menu rework is DONE.
Correct indicators for placing and moving stuff, code cleaned up, redundancies removed, duplicate code turned into a script for reuse.
animating my forever wip
Dive into the cozy post-apocalyptic open world of Critter Cove!
Gentleman Rat Studios (@GR-Rob ) describe it as “a little bit Animal Crossing, a little bit Stardew Valley. Maybe even a little bit Windwaker, too."
Wishlist the game: https://bit.ly/CritterCove
It's not as good as when the player fishes, but NPC's can now fish in Fishponds. I need to set up some more variables to get the bobber to bob and to let them be able to cast the line.
Also animate the water...maybe add shader?
That's tomorrows job.
4 comments