Game
Trauma Pets

1 day ago

Day 29 of gamedevving about Trauma Pets

Another jolly and fruitful day dedicated mostly to taking care of the nonsense. The nonsense might not be as important as minigame balance and bug fixes, but it's what gives games their souls, don't you agree?




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Day 30 of gamedevving about Trauma Pets

Today and yesterday were all about fixing up and retooling all the stuff i found out during my latest testing session. Nothing much out of the ordinary, but i updated the game's screenshots again while i was at it.

Day 27 of gamedevving about Trauma Pets

Now that a lot of the core basic mechanics have been made functional, i've spent some time making sure that the minigames available are as fun as i initially envisioned. Lots of trial and error in this session.

​Day 2 of not gamedevving about Trauma Pets

Taking another day off for the first time in a minute. The sun outside is real nice, and i don't feel like working for a change. I'll use the occasion to spam my Backloggd, if you care https://backloggd.com/u/Nuskadamo/

Day 19 of gamedevving about Trauma Pets

After yesterday's exhausting session i decided i would take it a lot easier this time around. Wasn't a complete waste of a day, but all i did was fix up a couple minor mechanics and re-build some others. It'll do.

This is a different drawing than what i usually post, right?

Day 23 of gamedevving about Trauma Pets

Today i've compiled a really long lost of largely inconsequential but bothersome stuff that needed to be reworked, and did everything in it, plus more because i was bored. I'm waiting for something important.

I like to dabble with clay, then i edit it on krita

And here's a scribble from me too if you care

Feller i made with clay, is he based or is he cringe

Day 21 of gamedevving about Trauma Pets

Made considerable progress implementing a new minigame that i've been meaning to finish up for at least a month. Far from done yet, but it's an encouraging start so far. Hopefully by tomorrow it'll be done for good.