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Day 28 of gamedevving about Trauma Pets
Did something i haven't done in quite a while and polished up some of the intro/tutorial section of the game, plus a bunch of other minor stuff that again i haven't been touching in a minute. Good session i'd say.
Day 22 of gamedevving about Trauma Pets
The minigame i mentioned yesterday is now fully functioning, while another that i wanted to repurpose has gotten a bit of a makeover. Nothing properly bug/balance tested yet, but progess is progress. Good session.
Day 2 of not gamedevving about Trauma Pets
Taking another day off for the first time in a minute. The sun outside is real nice, and i don't feel like working for a change. I'll use the occasion to spam my Backloggd, if you care https://backloggd.com/u/Nuskadamo/
I like to dabble with clay, then i edit it on krita
Day 27 of gamedevving about Trauma Pets
Now that a lot of the core basic mechanics have been made functional, i've spent some time making sure that the minigames available are as fun as i initially envisioned. Lots of trial and error in this session.
Day 23 of gamedevving about Trauma Pets
Today i've compiled a really long lost of largely inconsequential but bothersome stuff that needed to be reworked, and did everything in it, plus more because i was bored. I'm waiting for something important.
A scribble i made for the artfight of 2 years ago
Day 26 of gamedevving about Trauma Pets but WHO THE FUCK CARES ABOUT THAT the sprite for Martha has been finalized and it looks fucking incredible! Big shoutouts to my cool opossum wife for turning my silly design into reality!
Forgot if i reposted this already.
Day 29 of gamedevving about Trauma Pets
Another jolly and fruitful day dedicated mostly to taking care of the nonsense. The nonsense might not be as important as minigame balance and bug fixes, but it's what gives games their souls, don't you agree?












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