Tisโ the final day of work. As of now I have the shooting mechanic finished, the single type of enemy is finished (I wanted more but takes a bit more time(more will be added in a spin off if requested)) and I am currently working on damage and items. I will need to finish up music, some background items and houses in the morning. Until then, thank you all for supporting me and I hope you enjoy the final project tomorrow.
(remember, if you want to see a spin off that will have much more effort put into it, comment on the project)
Next up
I am trying to work seriously but this add on is fucking torture
Short intro of us ๐โ๏ธ
We're an eletro duo based in Seoul ๐ฐ๐ท Heavily influenced by the 90s.
Our new album #Xennials is all about the nostalgia of that era ๐ฝ CD listenin ๐ beeper beepin ๐พ floppy disks floppin days ๐
Stream now! ๐ง
https://open.spotify.com/album/3YwWhnHWVy5cA8XOpbaGRA?si=8E9awqUโฆ
Bandana Dee the Dream Friend
Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.
"Thanks guys for endless hours of fun." ๐
(My first fan art. Read the article, please.)
Path of Kami: The Evolution of the Lore
Shadow The Hedgehog X pixel art
"Our work is never over" they said.
Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.










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