Next up
These two aren't to be messed with...
The new changes i have in this devlog is that they have footsteps, idle breathing, and spotted sfx to give some more realism to their ai's
I am working on Slendrina, Some jumpscares for these 4, and last few touches.
Can you see your langauge?
Unfournately due to the font in-game; Chinese, Hindi, and Arabic are not supported.
First looks at the remade menu.
Granny the mall now has a PC Port
New Update soon. This might be the last.
Finished Menu completely. The game will have hidden documents to find filled with lore and achievements to collect. The burning the teddy will also return with a reworked chase sequence at the end, along with granny's struggle mechanic.
V1.2 is now in the works! (W.I.P.)
- New Enemy
- Slendrina and Slenderman will be separated
- AI Sight and Catch fixes
- The mall has expanded
- New puzzles to solve
- Fixed oil can's bugs and spawning
- Hiding spots
- So much more to come!
- Stay tuned.
More snippets of the game so far...
V1.0.41
- More Atmosphere changes
- Slendrina Shake removed due to issues
- Eye glow removed for performance issues
- Changed more UI
- Fixed Slendrina's Animator
It's cold...
"Rehab isn't for the weak."













6 comments