Game
Granny: The Cellar

10 months ago

These two aren't to be messed with...

The new changes i have in this devlog is that they have footsteps, idle breathing, and spotted sfx to give some more realism to their ai's

I am working on Slendrina, Some jumpscares for these 4, and last few touches.


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First looks at the remade menu.

Day 4 of my current progress. Slendrina's Mother now wakes up and breaks free from her imprisonment after completing this puzzle.

Then something else happens...

Heya Everyone! Back with more info on the upcoming fanmade update for the GTC Fanmade V1.1 Update. So much has already changed!

AI's mostly complete, More foliage is around to give the abandoned feeling, and many new improvements to the menu and player.

Update coming soon (Feburary)

- Extras options like guests, timer mode? etc...

- New Lighting & Remodeled props for better detail and less lag

- Many Huge Quality Improvements and optimization

- Updated Enemy AI, Shotgun, Updated mechanics & more to come.

Starting from today, Any Future updates for my games will include a "Render Distance" setting to reduce lag. Lowering this setting will prevent device overload, which should make Smooth performance.

Cyclebreaker...

My Progress for V1.1 remodel: - Trainstation done?

- Lab done?

- Higher floors done?

- Underground done?

- New areas done?

- City done?

The game will look better butter and lag less in this update. There will be 4 new endings. stay tuned.

First look at the V1.1 Update for GTM, Returning this year, Potientally Releasing Next month.

It will showcase the new features present in Granny 4: The Lighthouse, Like a shotgun, Item system, and enemy ai stuff, Along with a polished experience.

Everyone's back together...(Update Coming soon)

New Update coming in Mid-Spring, with 5 different new endings and many improvements.