Next up
These two aren't to be messed with...
The new changes i have in this devlog is that they have footsteps, idle breathing, and spotted sfx to give some more realism to their ai's
I am working on Slendrina, Some jumpscares for these 4, and last few touches.
First looks at the remade menu.
Everyone's back together...(Update Coming soon)
Starting from today, Any Future updates for my games will include a "Render Distance" setting to reduce lag. Lowering this setting will prevent device overload, which should make Smooth performance.
Cyclebreaker...
First look at the V1.1 Update for GTM, Returning this year, Potientally Releasing Next month.
It will showcase the new features present in Granny 4: The Lighthouse, Like a shotgun, Item system, and enemy ai stuff, Along with a polished experience.
New Update coming in Mid-Spring, with 5 different new endings and many improvements.
Day 4 of my current progress. Slendrina's Mother now wakes up and breaks free from her imprisonment after completing this puzzle.
Then something else happens...
More Progress of views on the City Remodel. I blurred them to not reveal too much but to give you an idea on how its going so far.
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