Game
Rogue Cadet
9 years ago

Day 82


Day 82: Today was the first day of the “Menu sprint”. I’ll do the main menu, the pause menu, and if I have time, I’ll squeeze the tutorial in. When I started working (late) this morning, I didn’t expected this day to be productive. But it was.

Daily interesting stuff:

Tasks done:

  • Planned the sprint. It will be a short one. I have the week to finish it. Well not all week since on friday I catch my carpooling at 17:00. I’m going to my grandparent’s place for Christmas.

  • “Finished” the main menu. I didn’t thought I would be able to get it done today. It was the biggest task of this sprint. It felt great to have it too. It “legitimize” the game big time. It made it look like an actual game instead of a demo. Even if it’s kind of fake it works. I did a simple centered UI over a room that took at random in the prefabs. Then I hacked a bit to have enemies firing inside the room without all the game logic. I’m not sure it’s the best solution, but I like to watch the mesmerizing bullet patterns patterns. I had huge trouble making the UI animations. Because it turns out that having both movement and selection animation on buttons fucks everything up. There was weird warning messages, inspector bugs and stuff like that. In the end I had to hack it with a custom script that sets a boolean in the Animator to enable the selection behavior only after the opening animation is over. It was really annoying. Seriously, this should be simple, and it was mind boggling. But I managed to get it work and that’s all that matters.

  • Kinda started working on the tutorial. Because the play button of the main menu should either launch the tutorial or the ship selection menu, I thought I should implement that. Then I had to think of the first save creation and stuff like that. At the end I didn’t achieve anything but I started some things. So it was worth noting it. Oh and for the play button I just load the main scene for now.



0 comments

Loading...

Next up

🍒Did you like the game? A demo is available for free on Steam.

✌️ Thanks for playing IndieGameiacs!

⚙️ Free Demo: http://bit.ly/UniDuni

📺 Full Video: https://youtu.be/5qEbVXg7GaQ

#steam #uniduni #clops #screenshotsaturday

Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity

Just a Pico sprite

In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.

In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)

Strange Umbrella

Today I tackled drawing different variations of facial expressions for one of the main characters in Eden. What do you think of it? :) Eden: https://gamejolt.com/games/Eden/592698

Who's is this little cutey👸 here? Thanks🙏 for a gorgeous fanart @WheNa! Feel free to share your arts, screenshots, or videos with #playzelter or #zelter hashtags! #pixelart #animating #unity3d #animated #indiegames #unrealengine #animate #conceptart

A few screenshots of the places you'll cross in the Demo of Blu. You can play it today on #gamejolt !

It's old and it glows. Experience the nostalgic tile-matching puzzle game in it's new glory!

Game : https://gamejolt.com/games/colortris/499578

ColorTris gameplay - Peach squares

______________________

Music : https://soundcloud.com/the-musical-ghost/ghost-kozmos-tetris-the…

Hey you, rookie! Yes, I am talking to you!! Come over here? Relax! Just stick to me and everything will be fine. By the way, my name is James Varhuher, but you can call me Big J. I will bring you up to speed.