Game
In her hands
11 years ago

Day One - Learning what to do.


I am haveing quite a lot of fun learning how to make a unity game from scratch. This will put me one step closer to becomeing a real Game designer and I love how that makes me feel!

Now, Ads to the game I am makeing. YES. It will have a Slender like feel to it. But I promace you I have a curve ball up my sleave. ;)

This Game here is baced actually on an old Nightmare I had when I was about 13. Right after getting my very first Nintedo Gamecube and Super smash bros melee.

The ‘Monster’ Is a creature I saw within that dream, and will be a chaseing enimy very much like Slender.

I hope everyone is looking forward to this as much as I am looking forward to makeing it!



0 comments

Loading...

Next up

Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.

#screenshotsaturday

Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity

Today I was setting up the location of the first boss. His name is "Father" and he is the first of the Patagonians. His task is to guard the road to the House.🛡🗡 Bookmark pre-launch page🔖🔖🔖

https://www.kickstarter.com/projects/rdvindiegame/the-patagonian…

Finished a project I've been working on over the last few days!

Modeled and textured in Blender.

#3dart #lowpoly #npbr #fantasy #hut

What you all think

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.

Spaaaace~

These are background sprites I've created for a game I'm working on at school ^w^ Click on the post to see how the sprites connect. You won't regret it! (personally, I think it's pretty heheh)

Drawn in Piskel using my mouse. Whaddya think?

We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM

Out of boredom and curiosity, I coded Sailor Jupiter's Argentine Backbreaker.

:] me sigue sin gustar

:] I still don't like it